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Why can I don't mantle? 

there is a bug present that if the frames are around or lower than 30, mantling does not work :(


it will be fixed in a patch later, my apologies

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Okay, thanks for the reply. Of course it's still a very, very cool Game.

(1 edit) (+1)

primitive on paper, but it hits the sweet spot (IT's AMAZING play it play it)

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It feels fantastic, the atmosphere is great, and the weapon sounds are punchy. My only complaint is that enemies lose their heads too fast. I'm looking forward to the full game.

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hell ye s

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Absolutely potential game, in the future, if you need localization for Chinese, I can help.

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Tres bonne demo! Hate d en voir plus =)

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Aesthetic is spot on, and all the building blocks are there. It does require a lot of polish, but overall it was pretty enjoyable :P spOoOoOky :D

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i really enjoyed the game. It reminds me of sawface, and i love it. Great Game overall. Check out my video on it :) 


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Love the aesthetic and gameplay, can't wait to see what you do with it in the future.

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Love the game just watch more gameplay

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The combat feels great. It has a lot of impact.

(1 edit) (+1)

Absolutely loved the demo. Can't wait to see where it goes. 

Attempted a speedrun of it too. 

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good time >:)

Deleted 34 days ago
(+2)

i think i'm the first person to mod this game: https://silo-dev.itch.io/slow-mo-pigface

YO WHAT! THAT'S SO COOL!

(+1)

I don't know how, but shooting in this game really dope. Amazing game!

(+4)

This is great! I have played multiple times. Love the use of weapons and the rag doll effects. I found the Motel map. Is there and end to it? I very excited to see your future developments!!!

(+1)

How do i get the motel map? I've seen others have it on their homescreen but I don't.

(+2)

Near the end, you go up a ramp and shoot I think 3 guys. There is barb wire to the left.  You have to jump on it, go towards the left, and there is a door. Open it and just follow till the end. The z motel map will appear on the main screen.

Thanks

(+1)

It is really great, but the part where you have to "MANTLE" up a board with an arrow is glitching for me, like it almost slingshots back. Still, great demo tho. :)

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ah shoot! i should have a fix for that out at some point, apologies

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fear + manhunt = this masterpiece

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Hi, I played this game and had an amazing time! Excellent work :)
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Genuinely had a blast playing this. can't wait for future releases, you got a new supporter! 

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J'attends la suite !
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My only thought with #2 is that by fixing what you can and can't climb on, you can no longer skip the initial melee tutorial and re-do the combat trial faster.

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you can still skip it, i added a break in the fence at the end of the first hallway that you can go through. there’s a blue curtain signifying it 

(+2)

pretty sure this is a perfect example of when you say "you need to have crunchy gun sounds" this is so damn good!! the shotgun and sub are so nice

Full Demo NO Commentary

(+1)

😊👍
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that was amazing, keep up the great work!

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we would love to talk to you over at deep-hell.com

oh cool! how so? like an interview-type thing? 

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for certain! i am on the twitter website at @deephellwebsite

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This is such an amazing demo! Definitely looking forward to full release!
The only things i can say i would change: better gore, it would suit the nature of the game so much (i hope i don't sound like a fucking psycho, lmao) and a way to reset the test without resetting the game, something like CoD4: MW combat test at the start of the game, it would make the process of having fun with the demo much easier! Good luck with this project, so far everything looks amazing for this game!

more detailed gore is planned! dw, the game is for psychos anyways. also, you can skip directly to the combat test by jumping thru the broken fence with the curtain at the end of the first hallway. it’s a bit hidden so people don’t jump out it right away 

(+1)

I love it so far and you did an amazing job! I love not having a crosshair; makes it more interesting to shoot! I like the dark and gritty nature of this demo and looking forward to another demo and release!!!

(+1)

Really cool game / concept. Like the lack of crosshair. But having no healing is a bit hard (even if i complete the test course without dying). You are push to "exploit" the IA to be sure not to die, not the best feeling imo.

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I dont know if I am the only one that has this problem but I cant see any of the text in the game...

Its all just blue boxes lol. Its making the game hard to get started lol

oh whaaaaat i haven't heard of that problem yet. is that on the 2nd version?

(+1)

its on both versions
It might be because i am using Linux but usually wine is pretty good at running exe files

ah okay. i have heard that wine doesn’t show text for mac users either. thanks for letting me know, dunno if ill have a fix for that anytime soon tho 

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great game. absolutely amazing. Can't wait for the full game

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can you add easy mode? I keep dying

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sadly that is not planned. the game will only feature one difficulty setting. however, in the full release and next demo, you will be able to equip armours and masks that will make it easier to survive certain encounters

is version 3 coming later?

i will be making a final patch to this small demo with some new enemy models, bug fixes, and a sandbox level. then i will be hunkering down to design the 2nd *real* demo that’ll showcase actual levels with objectives 

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fucking brutal great work everyone has to play

now i must play cat world. i want to get lost in cat world

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wonderful wonderful time.. thank you tito..

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you are extremely welcome my dear friend wayne

(+1)

Мені дуже сподобалось.

(1 edit) (+1)

First in the line up. A fun little demo with a pretty good selection of.. Implements. And leaning. I haven't seen leaning since the last time I booted up FEAR. A good all around demo. Look forward to seeing the full project. Lots of little story details  hinted at. I'm stilly curious to see if Rabbits a way out... or just self motivated.

(+1)

Pretty good, I think ranged enemies are hard to counter without other ranged weapons, and that some of the weapons are a little unbalanced, but overall excited to see the next demo!

(4 edits) (+2)

Fantastic! I made multiple runs, that was really fun.
Aim, body awareness and movements are really good.

Here are some small suggestions:

  • Being able to skip any dialogue by hitting TV with a weapon (or throwing at) would be much appreciated
  • Lean range should be amplified
  • Weapons with and without silencer are not considered as different weapon types, which means the first picked up disappears (instead of being dropped)
  • A systematic sound effect when the target on a shooting range is hit is missing
  • Being able to stop the shooting range from running may also be necessary for other players
  • A "restart" button in the ESC menu would be nice (but I don't know if in the final game it will be useful)

The easter egg is gold 😁

(+1)

this is amazing, holy shit. gunplay is top tier. love the gritty vibe & lack of HUD

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